Serious Games Catalogue
The serious games incorporated into the rehab-immersive platform gamify rehabilitation exercises with the objective of enhancing patient motivation. Simultaneously, they mimic the necessary movements for the recovery of injured limbs, providing a realistic and effective therapeutic approachllus, luctus nec ullamcorper mattis.
Virtual Reality - Serious Games for Rehabilitation
Box & Block
This game is a modern adaptation of the traditional Box & Block test. The patient is situated before a virtual box, divided into two segments. The objective involves transferring as many blocks as possible from one section to the other. Notably, participants are afforded the flexibility to customize the positioning of the virtual elements, aligning with their comfort and needs. In addition, the Rehab-Immersive kernel diligently captures all kinematics data, enabling therapists to conduct a comprehensive, objective assessment of progress.
Explorer
The patient is tasked with moving their hand and arm along a predetermined path. The exercise is considered complete when the patient successfully reaches all target points in the designated sequence. The system employs ray tracing techniques to ascertain a correspondence between the virtual world and the areas indicated by the patient's hand. As is the case with other mini-games, this application leverages the core functionality of the Rehab-Immersive platform to record all the kinematics throughout the performance of the exercises.
Memo
In this game, the patient concurrently exercises both their injured upper limbs and his/her memory. A sequence is activated on a rotating platform where color bases light up at different moments. The patient is required to remember the order of activation and subsequently move color-matching cubes to their precise, correct position. There are various difficulty levels which directly impact the rotational speed of the platforms as well as the length of the activation sequences. The system also strives to adapt to each patient's individual conditions.
Puzzle 3D
This game facilitates simultaneous exercise of the patient's intellect and their injured body parts. Within a 3D virtual space, disordered puzzle pieces are displayed. The patient's task is to connect all the pieces in the appropriate order. The degree of difficulty is determined by the number and size of the pieces.
Tower of Hanoi
This game is a reimagining of the classic Towers of Hanoi, designed to exercise both the patient's intellect and their upper limbs. It presents three posts on a flat surface along with rings of varying sizes. The patient's challenge is to move the rings from one post to another, always adhering to the rule that a larger ring cannot be placed atop a smaller one.
Handball Goalkeeper
This game is designed for adapted training of handball goalkeepers, allowing the patient to exercise both their reflexes and their arm and hand mobility. Depending on the level of difficulty, the patient, who takes on the role of the goalkeeper, will face an increasing or decreasing number of balls thrown from various launch points.