Thesis
Completing a doctoral thesis provides the opportunity to delve into research, contribute to academic knowledge, and develop critical skills that advance one's career
Are you a recent graduate in Computer Engineering or a current Master’s student in Computer Engineering looking to take your academic journey to the next level? Explore our exciting and cutting-edge doctoral program and work with us on the fields of Artificial Intelligence, Technological Advancements in Healthcare, Advanced Graphic Representation Systems (Virtual, Mixed, and Augmented Reality), and E-commerce.
Our doctoral programs offer a unique opportunity to delve deep into the world of technology and innovation. In the field of Artificial Intelligence, you’ll have the chance to work on groundbreaking research projects, pushing the boundaries of what’s possible in machine learning, natural language processing, and robotics. If your passion lies in the intersection of technology and healthcare, our program in Technological Advancements in Healthcare is perfect for you. Here, you can explore how AI is revolutionizing healthcare delivery, diagnostics, and patient care.
For those fascinated by the immersive worlds of Virtual, Mixed, and Augmented Reality, our program in Advanced Graphic Representation Systems offers a platform to innovate and create immersive experiences that can transform industries ranging from gaming to education and beyond. And if you’re drawn to the dynamic world of E-commerce, our program will equip you with the skills and knowledge to navigate the ever-evolving digital marketplace.
Let’s talk! You can contact us at JavierAlonso.Albusac (at) uclm.es or David.Vallejo (at) uclm.es.
Ongoing PhD Thesis
Artificial Intelligence and Immersive Systems Techniques for Precision Physical Rehabilitation
Cristian Gómez Portes
The main goal of this PhD Thesis is the development of a technological platform, together with methodological guidelines, based on Artificial Intelligence to provide precision rehabilitation, taking into account the psycho-social dimension and the need for natural interaction methods that increase the patient’s autonomy. It proposes a co-creation and participation approach between patients and clinicians, in which the participants involved work together to personalise the patient’s rehabilitation process
Estimated defense date: December 2023
Tags: Artificial Intelligence, Augmented Reality, Gamification, Virtual Rehabilitation, Stroke
Adaptive upper limb rehabilitation methods based on artificial intelligence and immersive techniques
Vanesa Herrera Tirado
The thesis focuses on the development of an immersive virtual reality system for upper limb rehabilitation in spinal cord injury patients. This patient-centred system, using serious games designed in collaboration with rehabilitation experts, aims to improve rehabilitation and dexterity while removing physical barriers. Patients interact with the virtual environment using their hands, and detailed kinematic data is collected for objective assessment and customisation of training. The system facilitates cloud-based sharing between hospitals and patients and uses AI techniques to identify incorrect movements and configuration errors in the virtual environment, providing a comprehensive rehabilitation approach. Continuous feedback from both real patients and specialists at the National Hospital for Paraplegics in Toledo contributes to the continuous improvement and effectiveness of the system.
Estimated defense date: September 2025
Tags: Upper-limb Rehabilitation, Virtual Reality, Gamification, Serious Games
Development of immersive systems in telemedicine
Francisco Manuel García Sánchez-Belmonte
The overall objective of this project is the design and development of an augmented reality-based system that will provide a medical team (in an emergency or primary care setting) or a patient (at home) with the ability to communicate in real time via voice, video and data with a remotely located medical specialist.
Estimated defense date: October 2025
Tags: eHealth, Augmented Reality, Remote Support, Telemedicine
Supporting small businesses and local economies through a e-commerce platform based on Virtual Reality and Artificial Intelligence
Rubén Grande Muñoz
The aim of the thesis is to design, develop and study the impact of an e-commerce platform based on virtual reality on the consumption habits of users. platform based on virtual reality on the consumption habits of users. This platform will be aimed at boost local economies and help the digitalisation of small businesses with technologies that will mark the next years in the field of e-commerce. will mark the coming years in the field of e-commerce. In addition, it is expected to study how it affects purchasing decisions of consumers and the process followed to make purchases through the use of virtual reality. For the enhancement of local economies, we will study and design the generation of cultural and leisure plans based on the preferences of the users, the attractions of the towns and the context of these as context of these as promotions or temporary offers. These plans will be associated with the option of products purchased at collection points.
Estimated defense date: January 2027
Tags: eCommerce, Virtual Reality, Artificial Intelligence